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A valid gunship can be constituted of between 10 to 13 different gunship parts, because the Add-On and Wing Weapons are optional.
Here's the complete list of Gunship Parts by species with all of their stats broken down:


HUMANEdit

Human gunships are fast and agile, with above-average energy, but their parts tend to be lacking in resistances.
Their weapon inflict high damage, but have short ammo lifespans.

BodiesEdit

CockpitsEdit

WingsEdit

ThrustersEdit

Power CoreEdit

Shield GeneratorEdit

Main ComputersEdit

Weapon Control UnitsEdit

DevicesEdit

Add-OnsEdit

Main WeaponsEdit

Wing WeaponsEdit


GUANTRIEdit

Guantri gunships are versatile, all stats vary greatly and they have a lot of traits, which is why knowing the intent of each part is important.
Their weapons often inflict Negative Effects.

BodiesEdit

CockpitsEdit

WingsEdit

ThrustersEdit

Power CoreEdit

Shield GeneratorEdit

Main ComputersEdit

Weapon Control UnitsEdit

DevicesEdit

Add-OnsEdit

Main WeaponsEdit

Wing WeaponsEdit


ARBLOSEdit

Arblos gunships are slow and clunky, but reach very high boost speed and are quite resilient.
They have long ammo lifespan.

BodiesEdit

CockpitsEdit

WingsEdit

ThrustersEdit

Power CoreEdit

Shield GeneratorEdit

Main ComputersEdit

Weapon Control UnitsEdit

DevicesEdit

Add-OnsEdit

Main WeaponsEdit

Wing WeaponsEdit


CHORIONEdit

Chorion gunships have average stats, making them often appear slow, but are very resilient. They tend to deal slightly lower damage, but that's compensated by a larger amount of ammos.

BodiesEdit

CockpitsEdit

WingsEdit

ThrustersEdit

Power CoreEdit

Shield GeneratorEdit

Main ComputersEdit

Weapon Control UnitsEdit

DevicesEdit

Add-OnsEdit

Main WeaponsEdit

Wing WeaponsEdit



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