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Ward IEdit

A Barrier is activated, preventing 60% of incoming damage.
The Barrier ends if:
- You press the ability button again;
- 480 damage are prevented;
- 10 seconds have elapsed.

Aftermath Effect:
Inflicts Radar Jam to enemies within 100 units.
If the maximum damage was prevented by the Barrier, Shield Burst is also inflicted.

Cooldown: 70 secs


Ward IIEdit

A Barrier is activated, preventing 65% of incoming damage.
The Barrier ends if:
- You press the ability button again;
- 520 damage are prevented;
- 10 seconds have elapsed.

Aftermath Effect:
Inflicts Slow to enemies within 100 units.
If the maximum damage was prevented by the Barrier, Vulnerability is also inflicted.

Cooldown: 80 secs


Ward IIIEdit

A Barrier is activated, preventing 70% of incoming damage.
The Barrier ends if:
- You press the ability button again;
- 560 damage are prevented;
- 10 seconds have elapsed.

Aftermath Effect:
Inflicts Ammo Burn to enemies within 100 units.
If the maximum damage was prevented by the Barrier, Energy Leak is also inflicted.

Cooldown: 90 secs


Ward IVEdit

A Barrier is activated, preventing 75% of incoming damage.
The Barrier ends if:
- You press the ability button again;
- 600 damage are prevented;
- 10 seconds have elapsed.

Aftermath Effect:
Inflicts Unbalanced to enemies within 100 units.
If the maximum damage was prevented by the Barrier, Dysfunction is also inflicted.

Cooldown: 100 secs

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